This 'bot' picks next moves by following very simple rules and starts with 1 and 2 on the board.
- For each player, convolve kernels representing 1:3 space jumps and knights moves. (This is the interesting step).
- Exclude the first and second line and contact moves.
- Exclude moves only one player is interested in
- Randomly select from the remaining moves
Go exchanges can be thought of as combinations of mainly jumps and knights' moves ('haengma' : This link could not be useful for anyone). Being able to express these different moves facilitates actual decision making, later.