Tuesday, April 7, 2015

First Steps Heuristics

This 'bot' picks next moves by following very simple rules and starts with 1 and 2 on the board.
    1. For each player, convolve kernels representing 1:3 space jumps and knights moves. (This is the interesting step).
    2. Exclude the first and second line and contact moves.
    3. Exclude moves only one player is interested in
    4. Randomly select from the remaining moves
Go exchanges can be thought of as combinations of mainly jumps and knights' moves ('haengma' : This link could not be useful for anyone). Being able to express these different moves facilitates actual decision making, later.

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